Since its inception in 2014, the culture hackathon Coding da Vinci has brought together the cultural sector with creative technology communities to explore the creative potential of digital cultural heritage. Over a several-week sprint phase hackathon teams, together with representatives of cultural institutions, develop working prototypes --for example apps, websites, data visualisations, games or interactive installations-- that show surprising and inspiring new ways to communicate and make use of institutions' collections and artifacts in the digital age.

Learn more

Coding da Vinci - Berlin 2017

Das Coding da Vinci-Playbook

Step by step to your own culture hackathon

Cover des Coding da Vinci-Playbooks

Coding da Vinci has become a movement for open cultural data: Become a part of it now!

With the Coding da Vinci Playbook, you can run your own culture hackathons. It works like a cookbook: try out the whole menu, individual courses, or just certain ingredients - according to your taste. Benefit from many years of experience from a total of 14 Coding da Vinci editions, which guides you step by step through the organization of the entire process - from the provision of data to the creative "magic moment" of the kick-off to the presentation of the results.

Download now for free!

The potential of open cultural data

... is shown by the creative digital projects made by, to date, over 2000 hackathon participants, on the basis of hundreds of datasets contributed by almost 200 cultural institutions.

Institutionen
362 Institutions
Datensets
488 Data sets
Projekte
217 Projects

Projects

All apps, websites, data visualizations, games, interactive installations and even hardware developed at Coding da Vinci on the basis of open cultural data are available here permanently and under open licenses.

Best design

MIDIOLA

Smartphone-App, mit der man Notenrollen für selbstspielende Klaviere anhören und filmen kann, um so live zu musizieren
Projekttyp
mobile app
web app
Everybody's darling

Herzog VR August

We're bringing the Herzog August Library alive in Virtual Reality. You're not allowed to touch the real book wheel there, but we want to spin it!
Projekttyp
application
desktop app
game
visualization
VR
Trinational award: Crossing borders & uniting data

BackToTheMap

Application uses React Native technology, implements interesting solutions of timeline and map display, including historical maps and data.
Projekttyp
mobile app

Musikus

Interaktiver Museumsführer und Spielzeug zugleich
Projekttyp
mobile app
game

archiv criminalis

Gelangweilt von den heutigen Verbrechen? Dann schau doch lieber mal, was es im 19. Jahrhundert für spannende Verbrechen zu entdecken gibt.
Projekttyp
application
maps
storytelling
visualization
web app
website

Majorelle Mystery

Online Escape-Game, das in der berühmten Jugendstil-Villa Majorelle in Nancy spielt – samt deren ehemaligen Besitzer*innen und Erbauer*innen.
Projekttyp
mobile app
game
Most technical

#Tagmotion, Tags im Museum

Erstellung von Anwendungen, die Menschen zur emotionalen Auseinandersetzung mit Tagebucheinträgen auffordern.
Projekttyp
application
data enrichment
desktop app
web app
Most useful

inside - 19xx

Vervollständigung der Angaben zu “verbannten Büchern” und Verbesserung der Suchfunktion auf der dazugehörigen Website
Projekttyp
data enrichment
website
visualization

GarGOyle

Helft dem kleinen Dämonen Samy ins Münster zu kommen und lernt dabei mehr über das Freiburger Münster, seine Wasserspeier und die Stadt Freiburg!
Projekttyp
game
mobile app
storytelling

Daten

The digital treasures that more than 350 cultural institutions have made available to Coding da Vinci over the years remain open for reuse - all under free licenses, of course.

Deutsches Textarchiv, Berlin-Brandenburgische Akademie der Wissenschaften; Hidden Kosmos & Reconstructing Alexander von Humboldt's "Kosmos-Lectures", Humboldt-Universität zu Berlin

Alexander von Humboldts Kosmos-Vorträge

Berlin-Brandenburgische Akademie der Wissenschaften
Veranstaltung
Text
Bild