Since its inception in 2014, the culture hackathon Coding da Vinci has brought together the cultural sector with creative technology communities to explore the creative potential of digital cultural heritage. Over a several-week sprint phase hackathon teams, together with representatives of cultural institutions, develop working prototypes --for example apps, websites, data visualisations, games or interactive installations-- that show surprising and inspiring new ways to communicate and make use of institutions' collections and artifacts in the digital age.

Learn more

Coding da Vinci - Berlin 2017

Das Coding da Vinci-Playbook

Step by step to your own culture hackathon

Cover des Coding da Vinci-Playbooks

Coding da Vinci has become a movement for open cultural data: Become a part of it now!

With the Coding da Vinci Playbook, you can run your own culture hackathons. It works like a cookbook: try out the whole menu, individual courses, or just certain ingredients - according to your taste. Benefit from many years of experience from a total of 14 Coding da Vinci editions, which guides you step by step through the organization of the entire process - from the provision of data to the creative "magic moment" of the kick-off to the presentation of the results.

Download now for free!

The potential of open cultural data

... is shown by the creative digital projects made by, to date, over 2000 hackathon participants, on the basis of hundreds of datasets contributed by almost 200 cultural institutions.

Institutionen
362 Institutions
Datensets
488 Data sets
Projekte
217 Projects

Projects

All apps, websites, data visualizations, games, interactive installations and even hardware developed at Coding da Vinci on the basis of open cultural data are available here permanently and under open licenses.

HAMMERLORD

Rette die magische Welt der Zwerge! Mithilfe von Logik, Cleverness und HÄMMER!
Projekttyp
application
game
script
storytelling
visualization

HAMMERLORD

Rette die magische Welt der Zwerge! Mithilfe von Logik, Cleverness und HÄMMER!
Projekttyp
application
game
script
storytelling
visualization

Time Flies

Mit „Time Flies“ fliegt Ihr zu Fundstellen der frühesten Menschheitsgeschichte und erforscht spielerisch Inhalte der archäologischen Datenbank ROAD.
Projekttyp
application
game
maps
visualization
web app

Talhoffer Quiz

Quiz zu den Abbildungen im “Fechtbuch” des Hans Talhoffers aus dem 15. Jahrhundert
Projekttyp
web app
game
Funniest hack, Everybody's darling

162 Ways to Die

Interaktive Installation, die den Zugang zu den “Jesuitentafeln” des Stadtmuseums Landsberg erleichtert
Bestes Spiel

Numisma

Dieses Rätselspiel bietet die Möglichkeit, interaktiv verschiedene Datensätze zu erleben. Mit Spielspaß kombiniert, erlebt jede*r ein Stück Geschichte
Projekttyp
application
game
storytelling
website

Stuttg'Art

"Stuttg'Art" macht Kunst im öffentlichen Raum erfahrbar. In Form einer Geocaching App schicken wir euch auf die Suche nach Kunstwerken in Stuttgart.
Projekttyp
application
game
mobile app
storytelling

Klingende Mathemodelle in VR

Mathematische Modell nicht nur zum Anschauen sondern auch zum Anhören - klingende Mathemodelle in Virtual-Reality ebend.
Projekttyp
sonification
visualization
VR
web app

Daten

The digital treasures that more than 350 cultural institutions have made available to Coding da Vinci over the years remain open for reuse - all under free licenses, of course.

Deutsches Textarchiv, Berlin-Brandenburgische Akademie der Wissenschaften; Hidden Kosmos & Reconstructing Alexander von Humboldt's "Kosmos-Lectures", Humboldt-Universität zu Berlin

Alexander von Humboldts Kosmos-Vorträge

Berlin-Brandenburgische Akademie der Wissenschaften
Veranstaltung
Text
Bild